The specials

Twenty-one ways to search

The Word Path runs from level 1 to 250, with a special waiting every five levels: the same relaxing search, with one rule that changes everything.

21

ways to play

250

levels along the path

1 in 5

levels is a special

15

languages, the same formats

01

The board changes

The cells join in too: they freeze, tilt, grow, or slowly drain.

Classic

level 1

Straight words in eight directions, with no tricks.

The format that started it all: a full board, a list beside it, and words arranged in straight lines, horizontally, vertically, or diagonally, forwards and backwards. Every level that follows is a variation on this one.

Winding Words

level 10

The words wind across the board instead of running in straight lines.

Here, every word takes a turn along the way. Drag from one letter to the next and follow the bend. Straight lines are a thing of the past. The same letters, a completely different way of looking.

Frozen Letters

level 20

A layer of ice covers the board, and every find cracks it open a little more.

Some of the letters are trapped under the ice and cannot be read. Every word you find cracks the ice around it, revealing new letters. Work your way outward from the open space.

Word Web

level 40

No filler letters: the entire board is made of words.

Every cell belongs to a word, with no stray letters to hide behind. The words weave through one another, held together by one long theme word as their backbone. By the end, the board is completely clear.

Honeycomb

level 60

Hexagonal cells with six directions and no rows or columns.

The board is a honeycomb of hexagons. Words run in six directions, and rows and columns disappear entirely. The final twenty-five levels of the path take place across this entire zone.

Waterfall

level 70

Found letters fall away and the rest tumble down.

There are no filler letters here either. Find a word and its letters drop out of the board, while everything above tumbles down to create the next wave of words. With the final wave, the board clears completely.

Switch Tiles

level 90

Twin tiles show two letters, and the word you find decides which one counts.

At an intersection, a tile shows two letters, such as A and E. The first word to pass through chooses its letter, which then stays tucked into the corner so the second word can still cross the same tile.

The Beaver Dam

level 120

Pull branches from the dam, as long as everything left stays connected.

The board is a dam of woven branches with no filler letters. Pull out one word at a time, but only if the dam stays in one piece. If a find would split it apart, the dam refuses and highlights the branches that would wash away.

The Ripple

level 170

With every find, the board grows outward by one ring.

You begin with a 5×5 core. Every word you find creates a new ring around it, like ripples on water. By the end, you have grown the entire board yourself.

The Island

level 190

The outer ring sinks away, so save the words along the shore in time.

With every find, the board’s outermost ring sinks away toward a 7×7 heart. Words along the shore will drown if you leave them behind, so choose your route carefully.

The Round World

level 200

The right edge loops to the left, and the bottom to the top. The board is a sphere.

Words can run right off the board and reappear on the other side. A translucent border two cells wide reveals what is around the corner, and every copy of a cell lights up when you touch it.

02

The list changes

You do not always know which word you are looking for. Think first, then search.

Riddles

level 30

No word list, just clues. Think first, then search.

Instead of words, you get riddles: a short clue and the number of letters. Figure out which word it describes, then find it on the board. If you get stuck, the board will help point you in the right direction.

The Sketchbook

level 100

The word list is drawn, with one doodle for every word.

Instead of words, you see ink drawings with only the number of letters beside them. The word appears beneath the drawing only after you find it. Sixty words each have their own doodle.

Chain Words

level 110

Each word begins with the final letter of the one before it.

One long chain where each word begins where the last one ended. You find them in order, knowing only the first letter and the length in advance. Find one link and the next opens immediately.

Opposites

level 130

The list gives the opposite, while the answer is hidden on the board.

For “Pepper (4),” look for SALT. Each item in the list is the opposite of what is actually hidden on the board, with the number of letters to guide you.

The Blueprint

level 150

The list shows shapes: the path each word follows.

Instead of letters, the list shows the shape of each path in its true orientation, with a dot marking the starting point. No two words share the same shape, so the drawing is always enough.

The Surveyor

level 160

Every word appears twice, and a clue points to the right one.

Every word appears twice on the board, but only one location counts. A short clue, such as “touches the edge” or “lies in the northern half,” tells you which one. A slim compass border around the board helps you find your bearings.

The Rule Hunt

level 180

No list, just one rule: find everything that follows it.

The entire board follows a single rule, such as “everything that rhymes with MOON.” You search without a list while a counter fills up. The rhyming version ends with a little poem from Mia.

03

The language changes

The letters do not look right at first. It is up to you to crack the code.

Secret Code

level 80

Some cells show a symbol, and you decipher which letter it represents.

A few letters have been replaced by symbols. Find a word that passes through one of those cells and that symbol changes to its real letter across the entire board. Bit by bit, you decipher the whole board.

04

The clock joins in

Two fast-paced formats in a game that is never otherwise in a hurry.

Blitz

level 50

Sixty seconds, and every cleared board brings a new one plus extra time.

The one true test of speed. You get sixty seconds. Clear a board and a new one appears right away, along with six extra seconds. How far can you get before the clock hits zero?

The Fuse

level 140

A fuse creeps across the board: whatever you find, you save.

Cell by cell, the fuse scorches its way across the board. Charred letters remain readable, but every word you find in time is saved. There is no game over. Your score is whatever you rescued from the flames.

Where will you find them?

They appear naturally along the Word Path, starting at level 10 and showing up more often as you go. From level 50 onward, every fifth level is a special. If you want to play a format more often, you can find it in the puzzle books, with seventy-five levels featuring the same mechanic in a row.