1–26
The Pond
Waterlilies, a heron and a punt. This is where you get to know the board.
The Word Path
No world map covered in stars, just a stroll you can take at your own pace. The board grows alongside you, the scenery shifts beneath your feet, and every now and then you'll find something unexpected waiting by the path.
levels from start to finish
landscapes along the way
how the board grows
levels break the rhythm
The landscapes
Two hundred and fifty levels across eleven landscapes. The board grows as you wander, and every landscape has its own colour, sounds and words.
1–26
Waterlilies, a heron and a punt. This is where you get to know the board.
27–45
Mossy rocks, a treehouse and the first winding words among the ferns.
46–60
Rapids and an old watermill: the pace picks up.
61–90
Open country, long afternoons, and boards that grow before your eyes.
91–105
Straight furrows and a picnic at the edge of the field.
106–125
A station, a signal box and your first chain of words.
126–150
Still water, reflections and shapes searching for their mirror image.
151–175
A campfire, fallen leaves and the first evenings under canvas.
176–195
Foothills and a suspension bridge: the view opens up with every level.
196–200
Five levels above the clouds, with The Round World as the milestone.
201–250
Farmland gives way to the apiary. The final 25 levels unfold across the honeycomb.
The rhythm
The first board is six by six with three words. By the end, you'll be playing on an eighteen-by-eighteen board. The journey between them isn't a staircase but a steady breath: a few gentle levels, then a spike, then room to breathe again.
A bigger board than the ones around it, or a special that turns the rules on their head. Then it's back to the usual pace.
A new puzzle book appears on the shelf: seventy-five levels built around one way to play, ready for a separate wander.
Blitz at 50, The Sketchbook at 100, The Blueprint at 150, The Round World at 200 and the honeycomb finale at 250.
Along the way
Across two hundred and fifty levels, there's always something new around the corner. These are the moments you'll remember, with the rest of the path winding between them.
The first word that doesn't travel in a straight line. From here on, you know the board can do more than meets the eye.
Your first puzzle book appears on the shelf. Fifteen icy levels to explore on their own.
Your first milestone, and the only one in a hurry. From here on, every fifth level is a special.
Twelve travel memories on a single twelve-by-twelve board. A chance to look back on a hundred levels.
You get the building plan, not the words. Think before you search, halfway along the path.
The board has no edges anymore: words slip out one side and come back in on the other.
The final fifty levels unfold across the honeycomb. At 250, the sketchbook closes on the journey.

Each language has its own Word Path, with its own words and colour: the IJ colour for Dutch, a different shade for Swedish. The path is completely free in your own language. In every other language, you can play the first twenty-five levels for free.
The fifteen languages →The twenty-one ways to play →What's free? →