1–26
The Pond
Water lilies, a heron, and a punt boat. This is where you get to know the board.
The Word Path
No world map covered in stars, just a journey you can take at your own pace. The board grows along with you, the landscape shifts beneath your feet, and every so often you will discover something unexpected along the way.
levels from start to finish
landscapes along the way
how the board grows
levels shake up the rhythm
The landscapes
Two hundred fifty levels across eleven landscapes. The board grows as you wander, and every landscape has its own color, sounds, and words.
1–26
Water lilies, a heron, and a punt boat. This is where you get to know the board.
27–45
Mossy rocks, a treehouse, and the first winding words among the ferns.
46–60
Rapids and an old watermill: the pace starts to pick up.
61–90
Open fields, long afternoons, and boards that grow noticeably larger.
91–105
Straight furrows and a picnic at the edge of the field.
106–125
A station, a signal box, and your first chain of words.
126–150
Still water, reflections, and shapes searching for their mirror image.
151–175
A campfire, fallen leaves, and the first evenings under canvas.
176–195
Foothills and a suspension bridge: the view opens up with every level.
196–200
Five levels above the clouds, with The Round World as the milestone.
201–250
Farmland gives way to the apiary. The final 25 levels unfold on the honeycomb.
The rhythm
The first board is six by six with three words. By the end, you'll be playing on an eighteen-by-eighteen board. The path between them isn't a staircase but a steady breath: a few relaxed levels, then a surprise, then time to unwind again.
A bigger board than the ones around it, or a special mode that turns the rules upside down. Afterward, you settle back into the usual pace.
A new puzzle book appears on the shelf, with seventy-five levels built around one way to play and a path all its own.
Blitz at 50, The Sketchbook at 100, The Blueprint at 150, The Round World at 200, and the honeycomb finale at 250.
Along the way
There's always something new across all two hundred fifty levels. These are the moments you'll remember, with the rest of the path winding between them.
The first word that doesn't travel in a straight line. From here on, you know the board can do more than meets the eye.
Your first puzzle book appears on the shelf. Fifteen icy levels with a path all their own.
Your first milestone, and the only one that makes you race the clock. From here on, every fifth level is a special one.
Twelve travel memories on one twelve-by-twelve board. A chance to look back on a hundred levels.
You get the building plan, not the words. Think before you search, halfway along the path.
The board no longer has edges: words disappear off one side and come back in on the other.
The final fifty levels unfold on a honeycomb. At 250, the sketchbook closes on the journey.

Every language has its own Word Path, with its own words and color: the IJ color for Dutch, a different shade for Swedish. The path is completely free in your own language. In every other language, you can play the first twenty-five levels for free.
The fifteen languages →The twenty-one ways to play →What's free? →